Search this site
Reader Comments
Followers
« Classy Career Girl | Main | Parenting Lesson Foiled by the Murano Glass Guy »
Thursday
Aug042011

Guest Post: Gamifying Human Resources

While games were once solely played for pleasure, game and simulation applications are now used widely within companies as a tool for organizational development. 

Who would have thought you could increase utilization of a software application or compliance with a business policy simply by turning the process into a game?

Whether your goal as a human resources professional is to improve company morale, facilitate internal communications, or deliver professional training, gamification is a great way to spark one’s competitive edge and foster learning and development within an organization. 

Here's how you can “gamify” employee relations for greater organizational success.

Know What to Gamify

Achievement Levels

Sculpt your company’s culture with achievements that reflect your core values and mission. Achievements could be awarded simply based on tenure (one year anniversary) or could recognize individual contributions towards specific company goals (meeting sales goals).

Award/Redemption

Many perks and benefits employers offer today are one size fits all. But what if employees could redeem points they’ve earned by working at your company for the extra perks/compensation/benefits they want? Imagine a world in which you could redeem your badge/achievement points at work for extra vacation, premium healthcare, or something important to you.

Participation

HR professionals can see an increase in participation/compliance rates in their projects if they can turn it into a competition, especially if there is a public leader board that shows how everyone is doing. It might not bother a particular individual that they are tardy in complying with a human resources request, but no one wants to be responsible for losing the game for their team.

Know How To Gamify

Workplace Badges

Social badges are typically rewarded for small, yet significant accomplishments or milestones. They work because people can’t seem to resist collecting badges if there’s one to be earned. HR professionals can create badges to promote almost any type of behavior within an organization.

Imagine creating badges to promote attendance (perfect attendance badge), on boarding (certified in company culture badge), or even compliance with benefits enrollment deadlines (early enroller badge).

Quizzes

After a company-wide presentation or webinar, quiz your employee base on their retention of key points. To spark competition between colleagues, you could even post scores, and offer prizes for the individuals or departments who received the highest marks.

Foursquare

Consider utilizing already existing platforms such as Foursquare to create gaming among employees. Perfect for the natural-born competitor, this platform is ideal for attendance incentives, as employees are able to check-in and compete to become mayors of their respective organizations.

Why Gamify?

Ultimately, gamification works well in part due to a behavioral economics principle that human resources and organizational behavior professionals can use to their advantage. People make decisions based on either economic norms or social norms. Decisions made based on economic norms are based on logic, supply, and demand. Decisions made based on social norms involve relationships, emotions, and subjective feeling. Gamification helps take decisions out of the economic realm (i.e., “I’m here because of the paycheck”) and place them into the social realm (i.e., “I’m here because I believe in what we do”).

How else could you gamify human resources? Is there an employee task with a low compliance rate? Or could you use games to drive the mission, vision and guiding principles of your company?

 

About the Author: Josh Braaten is an Online Marketing Manager at Rasmussen College, where he blogs about educational degree programs such as Human Resources and Organizational Leadership and Business Management with a Specialization in Human Resources. Josh is passionate about search engine optimization and web analytics and blogs about Internet marketing in his free time.

PrintView Printer Friendly Version

EmailEmail Article to Friend

Reader Comments (5)

Thanks again for letting me guest post this, Lisa. I'm interested in hearing what your colleagues and readers of your blog think of the ideas I presented.
August 4, 2011 | Unregistered CommenterJosh Braaten
Josh, thank you for thinking of me when you had this idea! The door is open for your next creative HR-like streak . . . and I'll leave the light on!
August 4, 2011 | Registered CommenterLisa Rosendahl
As if we needed it but... more evidence of the smart folks we have in our town.
August 4, 2011 | Unregistered CommenterPaul DeBettignies
Good thoughts. I know you're speaking about in essence behavior modification through games but my perspective is you're really talking about changing the 'rules of work' from 'work is hard' to 'work is fun'. Once you change the rules, you automatically change behavior. Work already is a game - it is a no win game for employees where the rules are 'don't have fun, work hard. New game - new rules = new behavior and results.

another angle on this... games/simulations can be opportunities to take behavior choices you wouldn't normally try to see how they'd work (or not). Low risk high learning (more of a training application) This can also be applied to associative training where you give people a field problem and see how they respond - or more correctly, they learn by doing the problem and the trainers/mentors simply ask 'what did you learn' and 'what will you do different next time?"

And one of my favorite angles, how you play games is a reflection on your character. For example, as a part of my training to be a business coach we played a business simulation game (several teams/tables in a room, sort of like monopoly). One of the players at our table went bankrupt in the first few turns. We all agreed at the table to 're-fund' him with our own money. Because we all knew it would be less fun to play without him. Well that wasn't in the rule book that you could do it (nor was it in there that you were forbidden).

A few years later I see a story about Dick Schulze and the founder of Opus going into business after Opus declared bankruptcy. In essence, Dick is playing the game of business the same way we did.
August 4, 2011 | Unregistered CommenterAlan Hill
Lisa - I actually have an org behavior project I'm working on at the moment. It's not ready to share yet, but I'd love to work with you when it's ready.

Paul - We do have a great community in the Twin Cities, don't we?

Alan - You make such a good point. If people are doing what they love, then the line between working hard and playing hard begins to blur, right? Part of this involves recruiting passionate people, but there's so much companies can do to shape the path.
August 5, 2011 | Unregistered CommenterJosh Braaten
Comments for this entry have been disabled. Additional comments may not be added to this entry at this time.